Description
Explore the waves above and the fathoms below in these watery adventures for the world's greatest roleplaying game.
Adventure on the High Seas
Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone fool enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Heroes must arise to keep the sea lanes safe for all.
- This supplement introduces the port town of Saltmarsh, the perfect starting point for a nautical campaign.
- The book combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic 'U' series, plus some of the best nautical adventures from the history of Dungeon Magazine: Sinister Secret of Saltmarsh, Danger at Dunwater, Salvage Operation, Isle of the Abbey, The Final Enemy, Tammeraut's Fate, The Styes. All adventures have been faithfully adapted to the fifth edition rules of Dungeons & Dragons.
- These adventures take characters from 1st to 12th level. Each adventure can be individually inserted into your current ongoing campaign and played by itself, or you can combine them into a single epic nautical campaign, as your players' characters traverse the entire span of quests from the beginning, to what may be a bitter, watery end.
- Inside are rules and DM advice for ships and sea travel, as well as deck plans for various vessels. An appendix provides rules for the new and classic monsters in the adventures.
Hoist your sails, pull up anchor, and set a course for adventure!
Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone fool enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Heroes must arise to keep the sea lanes safe for all.
- This supplement introduces the port town of Saltmarsh, the perfect starting point for a nautical campaign.
- The book combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic 'U' series, plus some of the best nautical adventures from the history of Dungeon Magazine: Sinister Secret of Saltmarsh, Danger at Dunwater, Salvage Operation, Isle of the Abbey, The Final Enemy, Tammeraut's Fate, The Styes. All adventures have been faithfully adapted to the fifth edition rules of Dungeons & Dragons.
- These adventures take characters from 1st to 12th level. Each adventure can be individually inserted into your current ongoing campaign and played by itself, or you can combine them into a single epic nautical campaign, as your players' characters traverse the entire span of quests from the beginning, to what may be a bitter, watery end.
- Inside are rules and DM advice for ships and sea travel, as well as deck plans for various vessels. An appendix provides rules for the new and classic monsters in the adventures.
Hoist your sails, pull up anchor, and set a course for adventure!
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